類別圖:漢堡點餐系統(裝飾者模式)

Example: 漢堡點餐系統


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@startuml Example-Burgers-Ordering-System-Decorator-Pattern

interface Food
{
+ getDescription()
}

abstract class Burger
{
# name
+ getDescription()
}

abstract class Ingredient
{
# name
# food

+ getDescription()
+ customized()
# changeDefaultIfDemanded()
- getIngredientName()
}

class Program
{
# demand

+ makeBigMac()
- getBurgerDescription()
- subLastPunctuation()
}

Program -> Food

Food <|.. Burger
Burger <|-- BigMac

Food <|.. Ingredient
Ingredient o-- Food
Ingredient <|-- Bread
Ingredient <|-- Beef
Ingredient <|-- Cheese
Ingredient <|-- Lettuce
Ingredient <|-- Pickle
Ingredient <|-- Salad

@enduml

ʕ •ᴥ•ʔ:若不熟悉 UML 類別圖,可參考UML類別圖說明

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